AI Insights · Timothy · January 2022
Top 5 Zombie Games in South Africa Q4 2021: Unified Platform Performance
Explore the performance of the top 5 zombie games in South Africa during Q4 2021, including trends in downloads, revenue, and active users. Data sourced from Sensor Tower.
The final quarter of 2021 saw interesting trends in the performance of the top 5 zombie games in South Africa. Here's a detailed look at their weekly downloads, revenue, and active users.
Dead Target: Zombie Games 3D from VNGGames Studios had a fluctuating performance in terms of weekly revenue, peaking at $687 in late September and then experiencing a dip to $241 in early November before rising again to $480 by the end of December. Weekly downloads varied significantly, starting at 3.7K and ending the quarter on a high note with 7K in the last week of December. Active users showed an upward trend, increasing from 30.3K to 36.8K over the quarter.
Earn to Die 2 by Not Doppler saw consistent weekly revenue, with minor fluctuations and a peak of $137 in the week of December 20. Downloads saw a significant rise in October, peaking at 4.5K in early November before stabilizing around 3.2K towards the end of December. Active users increased from 8.1K at the beginning of the quarter to 22.9K by the end.
Zombie Catchers : Hunt & sell from Deca Games experienced steady weekly revenue, maintaining around $100 to $218 throughout the quarter. Downloads showed a positive trend, peaking at 3.7K in mid-December. Active users also increased steadily from 29.2K to 40.5K by the end of December.
Plants vs. Zombies™ by ELECTRONIC ARTS had modest weekly revenue, ranging from $44 to $148, with minor fluctuations. Downloads started at 2.9K and ended at 4.4K in the last week of December. Active users saw a gradual increase from 20.5K to 23.3K over the quarter.
Zombie Hunter: Offline Games from VNGGames Studios had a lower revenue performance, peaking at $129 in late October and then fluctuating around $26 to $102 towards the end of December. Downloads began at 3.6K and dropped to 1.5K by the end of the quarter. Active users decreased from 6.9K to 5.4K over the same period.
These insights, sourced from Sensor Tower, reveal the dynamic nature of the mobile gaming market in South Africa. For more detailed analysis and data, visit Sensor Tower.